Small team • Big systems • Fair fights only

RetroRPG

We're a small indie studio building tactical worlds that reward patience, strategy, and persistence. Our games focus on positioning, resources, and decisions that matter. Every system is built to challenge you, not punish you - the kind of design that feels tough, but fair.

Featured Projects

A quick look at what we're building right now.

All projects →
In Development
Spectrum screenshot

Spectrum

A tougher, fairer take on monster catching - where rarity actually means rare.

Spectrum reimagines the monster-collecting RPG by stripping away the excess and raising the stakes. Catch rates are tighter, resources scarcer, and battles tuned to make every choice count. Exploration feels earned again.

Ruby Custom Battle Engine
PHASE: Early Prototype STATUS: In Development
2025
In Development
Citadel of Whispers screenshot

Citadel of Whispers

Descend into an infinite dungeon where your habits shape who you become.

Citadel of Whispers is a turn-based roguelike where progression is emergent. Instead of choosing a class, your actions sculpt your stats and skills - improving what you use, letting decay claim what you neglect.

Godot 4.4 C# Entity-Component System Procedural Generation
PHASE: Prototype STATUS: In Development
2025
Our Philosophy

We believe good games respect the player. That means clear mechanics, clever challenges, and worlds that play by their own rules. We test everything ourselves, tune until it feels right, and aim for that balance where victory feels earned and failure still teaches something. We're small, thoughtful, and endlessly tinkering.