Citadel of Whispers
Descend into an infinite dungeon where your habits shape who you become.
Each run begins at the gates of an ever-shifting citadel.
Inside are floors that evolve as you fight, loot, and survive. The game's core system tracks behaviour:
every swing, dodge, or spell cast alters your character's growth trajectory.
Strength comes from habits, not skill trees.
The world blends tactical combat, procedural dungeons, and deterministic mechanics -
built for players who want fair difficulty and replay that never runs out.
Built around what matters
Every system, every mechanic, every choice made with intention. Here's what drives the design.
No class selection screen. Swing swords, you become a warrior. Lurk in shadows, you become an assassin. Your actions write your build.
Procedural dungeons ensure no two descents are the same, but the knowledge you earn—monster patterns, trap tells, hidden mechanics—stays with you permanently.
No RNG crutches. Attacks hit when they should, damage calculates consistently. Victory comes from reading the battle, not rolling the dice.